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remote.h
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C/C++ Source or Header
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2005-10-18
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4KB
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102 lines
/*
* Remote control plugin for Gaim
*
* Copyright (C) 2003 Christian Hammond.
* Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef _GAIM_REMOTE_H_
#define _GAIM_REMOTE_H_
#include <gaim-remote/remote-socket.h>
/* this is the basis of the CUI protocol. */
#define CUI_TYPE_META 1
#define CUI_TYPE_PLUGIN 2
#define CUI_TYPE_USER 3
#define CUI_TYPE_CONN 4
#define CUI_TYPE_BUDDY 5 /* BUDDY_LIST, i.e., both groups and buddies */
#define CUI_TYPE_MESSAGE 6
#define CUI_TYPE_CHAT 7
#define CUI_TYPE_REMOTE 8
/* This is used to send commands to other UI's,
* like "Open new conversation" or "send IM".
* Even though there's much redundancy with the
* other CUI_TYPES, we're better keeping this stuff
* separate because it's intended use is so different */
#define CUI_META_LIST 1
/* 1 is always list; this is ignored by the core.
If we move to TCP this can be a keepalive */
#define CUI_META_QUIT 2
#define CUI_META_DETACH 3
/* you don't need to send this, you can just close
the socket. the core will understand. */
#define CUI_META_PING 4
#define CUI_META_ACK 5
#define CUI_PLUGIN_LIST 1
#define CUI_PLUGIN_LOAD 2
#define CUI_PLUGIN_UNLOAD 3
#define CUI_USER_LIST 1
#define CUI_USER_ADD 2
#define CUI_USER_REMOVE 3
#define CUI_USER_MODIFY 4 /* this handles moving them in the list too */
#define CUI_USER_SIGNON 5
#define CUI_USER_AWAY 6
#define CUI_USER_BACK 7
#define CUI_CONN_LIST 1
#define CUI_CONN_PROGRESS 2
#define CUI_CONN_ONLINE 3
#define CUI_CONN_OFFLINE 4 /* this may send a "reason" for why it was killed */
#define CUI_BUDDY_LIST 1
#define CUI_BUDDY_STATE 2
/* notifies the UI of state changes; UI can use it to
request the current status from the core */
#define CUI_BUDDY_ADD 3
#define CUI_BUDDY_REMOVE 4
#define CUI_BUDDY_MODIFY 5
#define CUI_MESSAGE_LIST 1 /* no idea */
#define CUI_MESSAGE_SEND 2
#define CUI_MESSAGE_RECV 3
#define CUI_CHAT_LIST 1
#define CUI_CHAT_HISTORY 2 /* is this necessary? should we have one for IMs? */
#define CUI_CHAT_JOIN 3 /* handles other people joining/parting too */
#define CUI_CHAT_PART 4
#define CUI_CHAT_SEND 5
#define CUI_CHAT_RECV 6
#define CUI_REMOTE_CONNECTIONS 2 /* Get a list of gaim_connections */
#define CUI_REMOTE_URI 3 /* Have the core handle aim:// URI's */
#define CUI_REMOTE_BLIST 4 /* Return a copy of the buddy list */
#define CUI_REMOTE_STATE 5 /* Given a buddy, return his presence. */
#define CUI_REMOTE_NEW_CONVO 6 /* Must give a user, can give an optional message */
#define CUI_REMOTE_SEND 7 /* Sends a message, a 'quiet' flag determines whether
* a convo window is displayed or not. */
#define CUI_REMOTE_ADD_BUDDY 8 /* Adds buddy to list */
#define CUI_REMOTE_REMOVE_BUDDY 9 /* Removes buddy from list */
#define CUI_REMOTE_JOIN_CHAT 10 /* Joins a chat. */
/* What else?? */
#endif /* _GAIM_REMOTE_H_ */